feat(door): P3-B pure slot allocator (lowest-free, range-generic) + tests
pickLowestFreeSlot fills gaps before extending (deterministic, compact, predictable for admins reading the controller). Range is a parameter (HeatSync passes 0-200) so it stays adapter-generic. Ignores duplicate/ out-of-range/non-integer used slots; reports slot_exhausted when full. slotCapacity for 'controller full N/N' messaging. 8 unit tests.
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// Pure, dependency-free slot allocation for the Door epic. No Supabase/React.
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// Some controllers key cards by an integer "slot" (the verified HeatSync/23b
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// firmware: 0-200). The slot space is per door connection. This decides which
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// slot a newly granted card should take; the action layer holds the actual
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// allocation state (door_card_slots) and the DB unique constraint arbitrates
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// concurrent grants. Kept adapter-generic: the range is a parameter, not a
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// HeatSync constant, even though HeatSync is the first caller.
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// Default range matches the HeatSync firmware (slots 0-200 inclusive, 201
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// usable). The user chose the full range with no reserved slots.
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export const HEATSYNC_SLOT_MIN = 0
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export const HEATSYNC_SLOT_MAX = 200
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export type SlotPick =
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| { ok: true; slot: number }
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| { ok: false; reason: 'slot_exhausted' }
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// Lowest free slot first: deterministic (testable), compact, and predictable
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// for an admin reading the controller's user list. `used` may contain
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// duplicates or out-of-range values; both are ignored.
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export function pickLowestFreeSlot(
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used: number[],
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min: number = HEATSYNC_SLOT_MIN,
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max: number = HEATSYNC_SLOT_MAX,
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): SlotPick {
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const taken = new Set<number>()
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for (const n of used) {
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if (Number.isInteger(n)) taken.add(n)
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}
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for (let slot = min; slot <= max; slot++) {
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if (!taken.has(slot)) return { ok: true, slot }
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}
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return { ok: false, reason: 'slot_exhausted' }
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}
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// Total addressable slots for a range, for capacity messaging
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// ("controller is full, 201/201 slots used").
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export function slotCapacity(
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min: number = HEATSYNC_SLOT_MIN,
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max: number = HEATSYNC_SLOT_MAX,
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): number {
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return max < min ? 0 : max - min + 1
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}
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