Waveform panel moved to its own class, add ability to change waveform color and can seek the playhead now.

This commit is contained in:
apoorv569
2021-08-02 09:11:00 +05:30
parent 8aac911f07
commit af929cecc2
12 changed files with 525 additions and 262 deletions
+77
View File
@@ -0,0 +1,77 @@
/* SampleHive
* Copyright (C) 2021 Apoorv Singh
* A simple, modern audio sample browser/manager for GNU/Linux.
*
* This file is a part of SampleHive
*
* SampleHive is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* SampleHive is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#pragma once
#include <wx/dataview.h>
#include <wx/bitmap.h>
#include <wx/colour.h>
#include <wx/dc.h>
#include <wx/event.h>
#include <wx/infobar.h>
#include <wx/mediactrl.h>
#include <wx/panel.h>
#include <wx/sizer.h>
#include <wx/timer.h>
#include <wx/window.h>
class WaveformViewer : public wxPanel
{
public:
WaveformViewer(wxWindow* parentFrame, wxWindow* window, wxDataViewListCtrl& library, wxMediaCtrl& mediaCtrl,
wxTimer& timer, wxInfoBar& infoBar, const std::string& configFilepath, const std::string& databaseFilepath);
~WaveformViewer();
private:
// -------------------------------------------------------------------
wxWindow* m_ParentFrame;
wxWindow* m_Window;
wxDataViewListCtrl& m_Library;
wxInfoBar& m_InfoBar;
wxMediaCtrl& m_MediaCtrl;
wxTimer& m_Timer;
const std::string& m_ConfigFilepath;
const std::string& m_DatabaseFilepath;
private:
// -------------------------------------------------------------------
wxBitmap m_WaveformBitmap;
wxColour m_PlayheadColour;
wxColour m_WaveformColour;
private:
// -------------------------------------------------------------------
bool bBitmapDirty;
private:
// -------------------------------------------------------------------
void OnPaint(wxPaintEvent& event);
void RenderPlayhead(wxDC& dc);
void UpdateWaveformBitmap();
void OnHoverPlayhead(wxMouseEvent& event);
void OnGrabPlayhead(wxMouseEvent& event);
void OnReleasePlayhead(wxMouseEvent& event);
public:
inline bool IsBitmapDirty() { return bBitmapDirty; }
inline void SetBitmapDirty(bool dirty) { bBitmapDirty = dirty; }
};